airgun.entities.architecture

Module Contents

Classes

ArchitectureEntity

ShowAllArchitectures

Navigate to All Architectures page

AddNewArchitecture

Navigate to Create Architecture page

EditArchitecture

Navigate to Edit Architecture page

class airgun.entities.architecture.ArchitectureEntity(browser)
endpoint_path = /architectures
create(values)

Create new architecture entity

search(value)

Search for architecture entity

read(entity_name, widget_names=None)

Read all values for created architecture entity

update(entity_name, values)

Update necessary values for architecture

delete(entity_name)

Remove existing architecture entity

class airgun.entities.architecture.ShowAllArchitectures(obj, navigate_obj, logger=None)

Navigate to All Architectures page

VIEW
step(*args, **kwargs)

Describes the work to be done to get to the destination after the prequisite is met.

This is a default and is generally overridden.

class airgun.entities.architecture.AddNewArchitecture(obj, navigate_obj, logger=None)

Navigate to Create Architecture page

VIEW
prerequisite
step(*args, **kwargs)

Describes the work to be done to get to the destination after the prequisite is met.

This is a default and is generally overridden.

class airgun.entities.architecture.EditArchitecture(obj, navigate_obj, logger=None)

Navigate to Edit Architecture page

Parameters

entity_name – name of the architecture

VIEW
prerequisite(*args, **kwargs)

Describes a step that must be carried our prior to this one.

This often calls a previous navigate_to, often using one of the helpers, NavigateToSibling which will navigate to a given destination using the same object, or NavigateToAttribute which will navigate to a destination against an object describe by the attribute of the parent object.

This is a default and is generally overridden.

step(*args, **kwargs)

Describes the work to be done to get to the destination after the prequisite is met.

This is a default and is generally overridden.