airgun.entities.job_invocation
¶
Module Contents¶
Classes¶
Navigate to All Job Invocations screen. |
|
Navigate to Create new Job Invocation screen. |
|
Navigate to Job Invocation status screen. |
- class airgun.entities.job_invocation.JobInvocationEntity(browser)¶
- endpoint_path = /job_invocations¶
- run(values)¶
Run specific job
- search(value)¶
Search for specific job invocation
- read(entity_name, host_name, widget_names=None)¶
Read values for scheduled or already executed job
- wait_job_invocation_state(entity_name, host_name, expected_state='succeeded')¶
Check job invocation state from table view
- class airgun.entities.job_invocation.ShowAllJobs(obj, navigate_obj, logger=None)¶
Navigate to All Job Invocations screen.
- VIEW¶
- step(*args, **kwargs)¶
Describes the work to be done to get to the destination after the prequisite is met.
This is a default and is generally overridden.
- class airgun.entities.job_invocation.RunNewJob(obj, navigate_obj, logger=None)¶
Navigate to Create new Job Invocation screen.
- VIEW¶
- prerequisite¶
- step(*args, **kwargs)¶
Describes the work to be done to get to the destination after the prequisite is met.
This is a default and is generally overridden.
- class airgun.entities.job_invocation.JobStatus(obj, navigate_obj, logger=None)¶
Navigate to Job Invocation status screen.
- Parameters
entity_name – name of the job
host_name – name of the host to which job was applied
- VIEW¶
- prerequisite(*args, **kwargs)¶
Describes a step that must be carried our prior to this one.
This often calls a previous navigate_to, often using one of the helpers, NavigateToSibling which will navigate to a given destination using the same object, or NavigateToAttribute which will navigate to a destination against an object describe by the attribute of the parent object.
This is a default and is generally overridden.
- step(*args, **kwargs)¶
Describes the work to be done to get to the destination after the prequisite is met.
This is a default and is generally overridden.